Secrets are a game mechanic in Until Dawn: Rush of Blood.
There are five secret mystery items that can be found in the game during a level. Upon finding one, a sequence will be shown depicting the protagonist and Dan T. in a hospital room.
Collecting all five secrets will earn the player the Moment of Sanity Trophy.
Despite there being seven levels throughout the game, only five levels contain a secret each, being Haunted Lodge, Hotel Hell, Psycho Cellblock, Ghost Town, and Mines of Death.
A secret is an item that can be found in the hospital room found at the end of each level (except Nightmare Descent), and in the sequences from the secrets.
Looking at the camera will play a cutscene of Dan T. as a therapist briefly looking at the protagonist in the broken down hospital room.
Looking at the hospital chair will fade to Dan T. looking at his notes in the hospital room, likely medical reports of the protagonist, before quickly cutting back to the level.
When finding the secret, Dan T. in the hospital room will be facing away from the protagonists, rummaging in his equipment. He then holds up an orange syringe capsule in the light, tapping on it, before setting it down. Dan T. turns around to look at the player before fading to the rest of the level.
Upon finding the wheelchair, the scene will change to a sequence of Dan T. slightly bending to examine the protagonist's eyes with a flashlight.
The cutscene when finding the box will reveal Dan T. as a therapist about to inject the protagonist's arm with a syringe he found in the box during the third sequence.
- Nightmare Descent and Final Inferno are the only levels not to contain a secret.
- The secret in Mines of Death is the only secret not to be located on an alternate route.
- Similar sequences to the secrets occurs during Final Inferno showing Dan T. and decayed Hannah and Beth. However, they will always occur and therefore, are not secrets.
Mines of Death