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None First Therapy Session Second Therapy Session


The Analyst
This is the transcribed copy from the First Therapy Session after the prologue. This was taken directly from the chapter/episode.

First Therapy Session

(First playthrough:)

Dr. Hill: Before we begin, there are a few things I need to make sure you understand. You see, no one can change what happened last year. The past is beyond our control. You have to accept this in order to move forward. But there is freedom in this revelation. Everything you do, every decision you make from now on, will open doors to the future. I want you to remember this. I want you to remember this as you play your game. Every single choice will affect your fate, and the fate of those around you.

(Second playthrough:)

Dr. Hill: I told you, you can't change what happened last year. You can only affect the future. Accept it and move on!

Dr. Hill: So, you have committed to commence with this 'game'. This is significant. And I want to help you see it through. Sometimes... Sometimes these things can be a little scary... even terrifying... but I am here to make sure that no matter how upsetting things may get, you'll always find a way to work through it.

Alright. We will start with a simple exercise. Could you please pick up the card? And I want you to look at the picture on the other side, and tell me what you feel about it. It is essential that you answer honestly in order to get the most out of this experience.

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The player holds a picture of a cottage in the middle of a field.

The player will grab and look at the image of the given card. Then the player will put down the card.

Dr. Hill: So... how did that picture make you feel? Remember: be honest.

(The player will be presented with two choices, It makes me happy or I feel uneasy.)

(If the player says: I feel uneasy:)

Dr. Hill: Okay... Honesty is good. But what do you think it is that makes you feel... uneasy?
(The Scarecrow or I'm not sure.)
(If the player says: The Scarecrow:)
Dr. Hill: I see... I see... Let's say the scarecrow were not there... Would you feel comfortable staying there on your own for a period of time? Say a week, for example?
(Sure or No I wouldn't.)
(If the player says: Sure:)
Dr. Hill: And what if I told you that this cottage... was haunted?
(I wouldn't care or I'd be scared.)
(If the player responds with: I wouldn't care:)
Dr. Hill: So the scarecrow frightens you... and yet you don't appear to be bothered by the possibility of the supernatural... I suspect that someone is not being entirely honest with me. Our time's up, let's investigate that in our next session, shall we?
(If the player responds with: I'd be scared:)
Dr. Hill: Ah. Alright, alright, I sense that you suffer from a significant fear of... of the supernatural. What lies beyond the veil of death is, after all, the ultimate unknown. Don't you agree? And what could inspire fear more than the terror of uncertainty?
Dr. Hill pauses for a moment.
Dr. Hill: Please remember... this is only a game.
(If the player says: No, I wouldn't:)
Dr. Hill: Oh no? And why not?
(I'd be lonely or I'd be scared.)
(If the player chooses I'd be lonely:)
Dr. Hill: Ah. There is a fine line between the peacefulness of solitude and the loneliness of isolation. Perhaps this is something we can explore in the future. Hm? 'Cause I'm afraid we're out of time. For now. Until our next session. And until then try to surround yourself with friends... in a place that makes you feel... safe.
(If the player chooses I'd be scared:)
Dr. Hill: Is there something else in that picture that scares you?
(Yes, there is or I'm not sure)
(If the player chooses, Yes, There Is:)
Dr. Hill: Ah. That's intriguing. Perhaps we can explore the depths of your fears the next time we meet. I'm afraid we're out of time for now.
(If the player chooses I'm not sure:)
Dr. Hill: Ah, that's interesting! Well I'm afraid we're out of time for now. But please - I would like you to contemplate: what is it that's missing from that picture? That thing that's driving your fear? We need to unwrap it. Don't you agree? But next time.
(If the player says: I'm not sure:)
Dr. Hill: If it is something you cannot see, then why does it make you feel uneasy? I mean, is there something in the house?
(It's in the house or It's not there.)
(If the player chooses, It's in the house:)
Dr. Hill: And this thing in the house... is it alive?
(It's alive or I don't know.)
(If the player chooses, It's alive:)
Dr. Hill: I see... and is this threat human or is there some... other fear that you would like to talk to me about?
(It's human or It's not human.)
(If the player chooses, It's human:)
Dr. Hill: An unseen human threat inside of the house. That's a unique perspective... Ah dear. We will have to explore your fears further in our next session, I'm afraid our time is up for now.
(If the player chooses, It's Not Human:)
Dr. Hill: Is that so... We're out of time for now. But I would like you to think about this unseen, inhuman threat inside of the house... and next time we will unwrap it... together.
(If the player chooses, I Don't Know:)
Dr. Hill: So. The source of your fear is... elusive. Sorry we are out of time for now... but I want you to think hard about what's inside that house and what it is that makes you uneasy... And we can unwrap it together.
(If the player says: No, it's not there:)
Dr. Hill: Huh. So if it's not in the house then where do you think it is? Can it be in the field?
(It's in the field or It's not there.)
(If the player chooses, It's in the field:)
Dr. Hill: I see... and is this threat human, or is there some... other fear that you would like to talk to me about?
(It's human or It's not human.)
(If the player chooses, It's human:)
Dr. Hill: So you think there's a person in this field that is a threat to you? That's quite intriguing. Ah well! Perhaps we can explore your fears a bit further in our next session. I'm afraid we've run out of time.
(If the player responds with, It's not human:)
Dr. Hill: An inhuman threat. That's fascinating. Ah well! Perhaps we can explore your fears a bit further in our next session. I'm afraid we've run out of time.
(If the player chooses, It's Not There:)
Dr. Hill: Is this threat... real? Or is it something... in your imagination?
(If the player chooses, It's Real:)
Dr. Hill: Oh! Ah well, perhaps we can explore your fears a bit further in our next session. I'm afraid... we've run out of time.
(If the player chooses, It's in my Head:)
Dr. Hill: Ah. You seem to possess a very active imagination. Perhaps we explore your fears a bit further in the next session. I'm afraid... We've run out of time.

(If the player says: It makes me happy:)

Dr. Hill: That's good. In what way did it make you happy?
(The sunshine or It's peaceful.)
(If the player responds with The sunshine:)
Dr. Hill: Sunshine! I see. So which word would describe how you feel about darkness?
(I feel depressed or It scares me.)
(If the player chooses It scares me:)
Dr. Hill: Afraid? Really? That's interesting. Where I come from, way up North in Sweden, the nights are 18 hours long. And why do you think you are afraid of the dark?
(Everyone fears it or I don't know.)
(If the player chooses Everyone fears it:)
Dr. Hill: No. No no no. Not everyone but it's a perfectly natural fear. Darkness after all, is the unseen and therefore the unknown... And what could inspire fear more than the terror of uncertainty?
Dr. Hill looks at his watch.
Dr. Hill: Oh dear. We seem to be out of time for this session. We'll talk again, soon. Until then I suggest you stay away from... dark places.
(If the player chooses I don't know:)
Dr. Hill: Well... it's a perfectly natural fear. Darkness after all, is the unseen and therefore the unknown... And what could inspire fear more than the terror of uncertainty? We seem to be out of time for this session, but we'll talk again very soon.
(If the player chooses, I feel depressed:)
Dr. Hill: Well, winter nights are cold and dark. Depression... feelings of loneliness are not uncommon.
Dr. Hill: This night, in which your game takes place, is particularly cold and dark... I would think that you might feel... isolated at times. Does that bother you?
(If the player choose: Yes, it does:)
Dr. Hill: Oh! Well... in that case, this game might be a little challenging for you. Still, there's an opportunity for you here to engage with the others... connect with them. Before you start to split them up. Before you... isolate them.
Dr. Hill: Oh! Well it seems we have uncovered some significant topics to explore in our next session. But, for now, we're out of time. Have fun... on your own... until then...
(If the player chose: I'd be fine:)
Dr. Hill: Well! Not much of a people-person, are we?
Dr. Hill: Well it seems we have uncovered a significant topic to explore in our next session. But, for now, we're out of time. Have fun on your own until then.
(If the player responds with: It's peaceful:)
Dr. Hill: Ahh. Interesting. It's interesting. So would it make you happy to spend a whole week here... all by yourself?
(Yes, it would or No It would not.)
(If the player says: Yes, It would:)
Dr. Hill: And what if I told that this cottage... was haunted?
(I wouldn't care or I'd be scared.)
(If the player says I'd be scared:)
Dr. Hill: Ah, what lies beyond the veil of death is after all, the ultimate unknown. And what could inspire fear more than the terror of uncertainty? Ah I'm sorry, we're out of time for this session... we'll talk again very soon.
(If the player says I wouldn't care:)
Dr. Hill: Ahh... a level headed response. But... everyone is frightened of something... I wonder what it is that does frighten you? I really do. Sorry! We're out of time. Let's investigate that in our next session, shall we?
(If the player says, No It Would Not:)
Dr. Hill: And why is that?
(If the player chooses I'd be lonely:)
Dr. Hill: Oh, well. There is a fine line between the peacefulness of solitude and the loneliness of isolation. This is something we need to explore further, don't you agree? But I'm afraid we're out of time for now. Until our next session, try to surround yourself with friends... in a place that makes you feel... safe.
(If the player chooses I'd be scared:)
Dr. Hill: Oh, there's something in that picture that scares you?
(The Scarecrow or I'm not sure)
(If the player chooses The Scarecrow:)
Dr. Hill: Well of course, a man hanging in a field is a naturally unsettling image. ...But perhaps we can explore your fears a bit further in our next session. I'm afraid we're out of time.
(If the player chooses I'm not sure:)
Dr. Hill: Well... that is very interesting... I'm afraid we're out of time. But please - I would like you to contemplate what is it that is missing from that picture? This thing that is driving your fear? We need to unwrap it. Next time.

Dr. Hill proceeds to stand up from his chair and walks over to the nearby window, humming a tune as he goes.


Transcripts

Chapter Transcripts

Prologue Chapter One Chapter Two Chapter Three Chapter Four Chapter Five
Chapter Six Chapter Seven Chapter Eight Chapter Nine Chapter Ten Credits

Therapy Sessions

Session One Session Two Session Three Session Four Session Five Session Six
Session Seven Session Eight Session Nine

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