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Chapter 4 Chapter 5 Chapter 6
Chapter5

Chapter 5, ''Dread'' / ''Prey'' takes place roughly before six hours until dawn.

The player takes control of Mike as he ventures around the Sanatorium, Matt, as he and Emily make their way to go get help at the fire tower, and Sam as she is being chased in the lodge by The Psycho.

01:03[]

Mike will detect The Stranger and two wolves entering the Sanatorium, and will follow them inside. Upon entering, he'll notice the Stranger giving the two wolves a bone. He'll try to open the door as they leave, only to find it locked. Mike will find his way around the Sanatorium and discover a machete. He takes it with him, putting it on his belt.

As Mike continues to explore, he will walk through a morgue and open up a body drawer. He will search through a corpse and find a security pass to enter through the door. Mike may get his fingers caught in a bear trap, leading him to either having to amputate his fingers, or using the machete to open the bear trap. This will break the machete as a result.

Mike will make his way into the next room and a wolf will scare Mike, chasing him up a flight of stairs. Mike manages to get away, closing the door on the wolf before it can catch up to him.

As Mike continues his search through the Sanatorium, he will encounter the wolf again. Mike finds a miners jacket and puts it on. He also acquires a gun. Mike may find a bone and use it in an attempt to befriend the wolf.

As Mike descends down the Sanatorium's dungeon, he'll find a locked door and will move a barrel to shoot it. After Mike shoots it, he'll realize that he shot near a flammable liquid. Mike will take cover as it explodes.

Transcript[]

View the chapter's transcript here.

View the therapy session after the chapter here.

Collectibles[]

Clues[]

  • Administration Notes - Mike can find a letter regarding the miners in the Admin office atop the hearth by the main entrance.
  • Broken Camera - Mike is able to find a camera with a broken lens.
  • Medical Notes - Inside the admin area Mike can find a medical report.
  • Clocking-In-Cards - A batch of clock-in cards are able to be found in a safe.
  • Mine Rescue Photo - Before Mike walks towards the stairs in the big window area, he can find a picture of the 12 surviving miners at the right.
  • Old Newspaper - On an office desk, Mike can find a newspaper about a reporter being banned from the Blackwood Sanatorium.
  • Restraining Chair - Mike is able to find a mysterious restraining chair with dried blood on it.
  • Telegram About Miners - Mike will find this telegram in the room containing the machete.
  • Name Tag - Mike is able to find a name tag in a drawer.
  • Strange Skull - Mike can find a disfigured skull on a shelve.
  • Death Certificate - A death certificate of a worker in the Sanatorium, which Mike is able to discover.
  • Cigar Box - Mike can find a cigar box in the center of the room when he enters the Chapel.
  • Clippings Wall - Mike can find this clue on the right side of the room in the Chapel, close to the gun and jacket.

Totems[]

  • Fortune Totem #2 - Mike can find Fortune Totem #2 outside the gate found heading left from the starting point instead of right, showing Matt backing away from a banging door.
  • Loss Totem #4 - Mike can find Loss Totem #4 inside the Sanatorium. Turn left at the shaft area before getting the barrels to go up, showing Matt's face getting bashed in.
  • Death Totem #3 - In the same area of the Mine Rescue Photo, before walking down the stairs, turn left and Mike can find Death Totem #3 showing himself lighting up a lighter, and the explosion.

01:05[]

The Psycho will be seen spying on the lodge through T.V. monitors, locking one of the gates that Matt and Emily had just went through.

Matt can press the button to find the gate inexplicably locked behind them. Emily and Matt will express disbelief over Josh's death, and Emily will claim that they should've checked the shed to see if it was really true.  

Once they arrive at the cable car station, Matt will find an axe stuck on the door. Emily will find the door is locked, and tells Matt to bust the door down with the axe, but Matt will see a narrow window that Emily could fit through.  

He can either agree with Emily and smash the door, or he can help Emily through the window.  

Matt can choose to break down the door immediately, but can also be forced to do so if Emily refuses his suggestion to go through the window.  

If Emily does accept, she will go through the window and enter the cable car station. Once inside, she will find her way through the darkness to the door and unlock it. Emily will praise Matt unless he's not by the door by the time she exits, in which she'll scold him for wandering off.

Matt and Emily will enter the station only to find it to be ransacked, with the cable car unreachable. As Matt looks around, he will find a wall that says "DIE" in red paint and a map that shows a fire tower in close range. He also discovers that they will need keys in order to activate the cable car. Emily insists that they could go to the fire tower to find a radio and call for help. Here, Matt will have an option to agree or disagree with Emily.

Depending on Emily and Matt's relationship status, Emily will react differently if Matt agrees or disagrees.

If he agrees, she will either mock him and say it's a "great idea" or be relieved that he is finally learning to play by the rules.

If he disagrees, she will either be critical and call him a pussy, or try to reason with him.

MattCableCar

Regardless of Matt's choice, they will then make their way out of the cable car station around the edge to the other side. Emily, with Matt's help, will pull down a ladder and find a flashlight at the bottom. They both will start making their way around the edge, only to see that Emily might fall on a slippery ice patch.

If Matt catches Emily, she will thank him and suggest that he go first. Matt will reassure Emily that she won't fall until the end of the edge.

If he fails, he will have to pull her back up or not help her up at all. She will go first the rest of the way in silence. Once they get to the edge, she will be irritated that Matt did not help her.

As they continue their way to the fire tower, Emily and Matt discuss a Plan B if the radio doesn't work. They will then find themselves at the edge of the cliff where Hannah and Beth fell one year ago. After finding a sign broken in half saying "Danger: Cliff", they will go back, only to find themselves surrounded by a herd of angry elk.

Collectibles[]

Clues[]

Totems[]

  • Death Totem #2 - Instead of heading to the cable car station, turn right into the open area and Matt can find Death Totem #2 near the bushes, showing himself falling to his death.
  • Guidance Totem #5 - Right after leaving the cable car station with Emily, Matt can find Guidance Totem #5 before following Emily, showing Emily handing him a flare gun.
  • Fortune Totem #3 - Matt can find Fortune Totem #3 along the way to the cliff, showing Ashley opening a door to let Chris in.

01:11[]

UntilDawnSam

Sam is relaxing in the lodge's bath while listening to classical music, unaware of The Psycho behind her. It is only when Sam's candles snuffs out after the Psycho closes the door, that she notices something is wrong. She suspects that her friends are playing a prank on her, and her suspicions are further heightened when she sees that the only article of clothing she has left is a single sock. Sam walks downstairs, following balloons with directional arrows on them.

As she reaches the cinema room, she is played a video of Josh's murder on the screen. She also sees a video of herself getting out of the bath with the Psycho telling her that these might be the last happy moments of her life in the background.

He gives her a ten second warning, during which she pleads him to stop, and then he prematurely breaks down the door to the room she's in.

Sam can choose to throw the vase or run, but either choice will lead to Sam progressing into the next room. She can choose to hide underneath the bed in the next room or running downstairs.

Choices[]

If Sam hides, she must diffuse her flashlight immediately. She is then given the option to run or stay still. If she stays still and does not kick the Psycho or she fails to kick him when prompted after she grabs the bed post, Sam is caught by The Psycho.

Sam hops over the bed and runs down the set of staircase that Josh previously warned her about and into the boiler room. She can again choose to run or hide.

Sam will once again be faced with another dilemma if she has not yet been caught.

Sam turns off her flashlight and then must remain still to avoid detection by The Psycho. He tells Sam that she can't hide and Sam is given the option to stay still or run. Staying still will cause Sam to duck down until The Psycho starts releasing gas from his canister and banging it around. She has one last chance to run, which she can then whack him with the bat if she interacted with it before. Even if Sam stays hidden, she can still hit the Psycho with the bat and escape. She can escape if she does any choice, as long as she has the bat if she hides here.

Sam runs into the next room and realizes that the door's handle is on top of the cabinet instead of connected to the door. She can choose to force her way into the room or pull the cabinet down to grab the handle. Either way she will advance into the next room.

Sam realizes that the door in front of her has no handle. She will be presented with two choices.

If Sam pulls the shelf down, the door handle will fall off the top and she will pick it up. Sam jams the handle into the door and escapes just as The Psycho is about to grab her.

Sam will slam her shoulder against the door a few times and it will open just enough for her to slip in and shut the door.

Sam discovers that she is in the lodge's laundry room. She can either go to the door on her left, which will result in her getting captured, or go to the door in front of her, into the Old Hotel.

If she enters the Old Hotel, she stumbles down and possibly stunned due to the open cut of the bird if Chris shoots the squirrel in the first chapter, as she walks down a long corridor and can choose to hide or run ahead.

Sam will jump down through an air gate and must turn off her flashlight. The Psycho walks to the ledge where she jumped to survey the room. If she remains still enough, The Psycho will leave and Sam will survive her capture. If she was stunned before, The Psycho will notice Sam and capture her.

Running will cause The Psycho to pop out and grab her. He will tell her he's sorry as he either injects her with a substance from a needle or knocks her out with gas.

Collectibles[]

Clues[]

Trivia[]

  • Chapter 5 was the first gameplay shown of Until Dawn and was featured at Gamescom 2014.
  • Chapter 5 only has half of the 8 protagonists appearing, the least of any chapter.
  • This chapter has a total of 22 collectibles able to be found.
    • Chapter 5 has the most number of collectibles.
    • Chapter 5 has the most totems able to be found, with 6 totems.
  • The name of this chapter depends on the fate of Jessica in the Chapter 4 chase scene.
    • The title Dread is obtained by catching up to Jessica in time, leading to her survival.
    • The title Prey is obtained by taking too much time chasing Jessica, leading to her demise.
  • The music Sam is listening to in the bath is Cello Suite No.1 in G Major BWV 1007 by Johann Sebastian Bach.
Chapters
Prologue
Chapter 1: Friendship/Memento Mori Chapter 2: Darkness/Jealousy Chapter 3: Haunted/Isolation Chapter 4: Loyalty/Malevolence Chapter 5:
Dread/Prey
Chapter 6: Psychosis/Vengeance Chapter 7: Loss/Violence Chapter 8: Animus/Revelation Chapter 9: Despair/Karma Chapter 10: Repentance/Resolution
Credits
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